CBLERIM — Independent Game Developer
CBLERIM_

INDEPENDENT DEVELOPER / BUILDING IN PUBLIC

I make games.
Things get weird.

Solo game developer working across VR horror, physics-driven sandboxes, multiplayer experiments and Roblox. Different worlds. One person building them.

UNITY · VR · MULTIPLAYER · EXPERIMENTS

CBL
INDEPENDENT
BY DESIGN
CURRENT BUILD: IN PROGRESS
+
QUEST · PCVR · DESKTOP

About me

I’m CBLERIM, an independent developer building games from prototype to playable release. I like getting deep into the systems: movement, physics, AI, multiplayer, atmosphere and the details that make a game feel real.

I'm most interested in VR, and especially in horror, where being physically inside the scene changes how a player reacts.

My projects don’t all fit one genre. One might be a story-driven VR sandbox, another a multiplayer horror game, and another a Roblox game built around exploration and collecting.

I develop in Unity and build for standalone headsets and PC.

Different games. Same developer.

Some are playable, some are still being built. Here’s what’s on my desk.

Become The Monster

In development

One player becomes the monster. Everyone else has to survive. Built around Gorilla Tag-style movement, physical interactions, distinctive monsters, varied maps and multiplayer tension. I want every round to create its own stories — especially when proximity voice chat turns a quiet hiding spot into a terrible idea.

Content warning: This game is intended for horror fans and features heavy gore, graphic violence and intense horror content.

Meta Quest 3 / 3S PCVR Unity 2021 Photon PUN 2 Multiplayer

Karlson VR

Original project

A VR sandbox built around physical interaction, movement and a strange story involving NEXUSOS. I’m interested in making the world react to the player instead of feeling like a set of scripted rooms. KARLSON VR is a personal project built through experimentation with a distinct visual identity.

Content warning: Horror themes and heavy gore may appear in this game.

VRPhysicsStory sandboxQuest / PCVR

Phobiamonke

Original project

One of my earlier VR projects. Phobiamonke was a big part of my early development journey and taught me a lot about making a VR game people actually want to return to.

VREarlier project

Roll the Egg

Roblox

A colorful exploration and collection game about finding eggs, battling enemies, hatching pets and pushing farther into the world. A different kind of project from my VR games, built around progression, discovery and making the next run feel worth it.

RobloxPetsExplorationProgression

CURRENTLY ON MY DESK

Work in progress.
Always.

01 / ACTIVE

Become The Monster

Building out maps, monsters, round flow, abilities and multiplayer horror systems.

02 / ONGOING

KARLSON VR

Physics, atmosphere, story and the goal of making a VR sandbox that feels responsive and alive.

03 / EXPERIMENTS

More ideas

Trying things, breaking prototypes, learning new systems and seeing which ideas deserve to become full games.

Privacy policy

Last updated 21 October 2026

This policy explains what this website does and what data may be processed when you play my games. I aim to collect as little personal data as practical. Each game and platform can work differently, so please read the details below.

This website

This site is a static page. It has no accounts, no comment boxes, no contact forms, no advertising, and I don't run analytics or tracking scripts on it. I don't set cookies or collect personal information through the site itself.

The page loads its typefaces from Google Fonts, so your browser connects to Google's servers to fetch them, and Google may receive your IP address as part of that request. Google's own privacy policy applies to that connection. Links to other sites, such as stores or social platforms, are governed by those sites' policies.

My games

  • Become The Monster is a multiplayer game that uses Photon PUN 2 for networking. To connect players, Photon processes technical data such as your IP address, a player or room identifier and in-game network messages. This is handled under Photon's privacy policy. I don't use that connection to build profiles of players or to sell data.
  • VR headsets track your head and hand movement to run a game. That data is used on your device to render the game and is not something I collect or store.
  • Karlson VR and Phobiamonke: if any of my games begin collecting data beyond what the platform you installed them from already does, I will describe it here before it ships.

Storefronts and headset platforms (for example Meta) have their own data practices for accounts, purchases and crash reports. Those are outside my control and are covered by the platform's policy.

Age suitability and intense content

My projects have different audiences, but some games are intended for mature horror audiences and are not designed for young children. Become The Monster and other applicable horror projects may contain heavy gore, graphic violence, blood, disturbing imagery, jump scares and intense horror themes. Check the relevant store page and age rating before playing. These warnings describe the content; they do not replace the platform’s rating system or local age requirements.

I do not knowingly collect personal information directly from children under 13 through this website. Game platforms and third-party services may have their own age rules and data practices.

Your rights

I hold no personal data about site visitors, so there is normally nothing to access, correct or delete. If you believe I hold data about you from any of my projects, contact me and I will look into it and respond promptly.

Changes

If this policy changes, I'll update the date at the top of this section.

Contact

Privacy contact: CBDevelopings32@gmail.com.

Terms of service

Last updated 21 October 2026

By using this website or playing my games you agree to these terms. If you don't agree, please don't use them.

Ownership

The games, code, artwork, audio, names and written content on this site are my original work unless stated otherwise, and I own them. Karlson VR, Phobiamonke and Become The Monster (a working title) are my projects. Third-party tools and libraries used in them, such as Unity and Photon, belong to their respective owners and remain under their own licences.

Your licence to play

When I release a game, I give you a personal, non-exclusive, non-transferable licence to download and play it for your own non-commercial use, on the platforms where it is offered.

What you may not do

  • Copy, redistribute, resell or re-upload my games or their assets.
  • Decompile, reverse engineer or extract assets or code, except where the law allows it regardless of this term.
  • Cheat, exploit bugs, or use tools that disrupt other players in multiplayer sessions.
  • Harass, threaten or abuse other players, including through voice or text chat.
  • Use my work to train or build a competing product.

I may remove a player from multiplayer sessions if they break these rules.

Streaming and videos

You're welcome to record and stream gameplay, including monetised videos. Please credit the game and link back to this site where you can. This doesn't give you ownership of any part of the game.

Content warning and comfort

Some of my games contain heavy gore, blood, graphic violence, disturbing imagery, jump scares and intense horror themes. This is especially relevant to my horror projects, including Become The Monster. Please check each game’s store page and age rating before playing.

VR may cause motion sickness, eye strain or discomfort. Take breaks and stop if you feel unwell. Use the comfort options available in the game and headset where provided.

Games in development

Projects marked as in development, including Become The Monster, may change, be delayed or be cancelled. Descriptions on this site are not a promise of any particular feature or release date.

No warranty

The site and my games are provided as they are, without warranties of any kind. To the extent the law allows, I'm not liable for any loss or damage arising from using them. Nothing here limits rights you have under consumer law that cannot be waived.

Changes and governing law

I may update these terms and will change the date above when I do. Continuing to use the site or games after an update means you accept the new terms. These terms are governed by the laws of the place where I am based.

Contact

Contact: CBDevelopings32@gmail.com